I'm happy to finally share this project with you all, it is based on a Pacific Rim Concept used for marketing.
I was responsible for modelling, texturing, lookdev, lighting and rendering. Kitbash sets where used to enhance the internal structure of the Mech
This project has taught me loads about how to sell scale in an asset. With over 130 UDIMs it was important to tackle texturing in Mari in a smart way, which meant reusing masks over the entirety of the asset. This way I was able to keep Mari running smoothly
Cinematic - Shot 01