Jan Sieber
Jan Sieber
3D Build Artist
London, United Kingdom

Summary

Hi, I'm Jan. A 3D Asset Artist based in London šŸ‡¬šŸ‡§, currently working at Important Looking Pirates

I specialize in creating high-quality assets for VFX and animation, with a focus on hard-surface and organic modeling, look development, and shading. I enjoy building assets that feel believable, integrate seamlessly into production, and support the visual storytelling of a project.

With experience across the full asset pipeline, I work across modeling, texturing, look development, and Houdini procedural workflows, with additional experience in Arnold, Karma and Unreal Engine. I've collaborated with teams and led artists across creative projects, developing strong communication and problem-solving skills alongside my technical craft.

As a Rookies Awards finalist, I’m passionate about continuing to grow as an artist and contributing to ambitious visual projects alongside talented teams.

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Skills

3D ModelingTexturingHard Surface ModelingUV MappingRetopology3D ScanningCreature ModelingEnvironment ModelingRenderingVideo EditingPhoto-manipulationAnalyzing ReferencesColor GradingLook DevelopmentVideo ProductionPhotographyPhotogrammetry

Software proficiency

Maya
Maya
Houdini
Houdini
ZBrush
ZBrush
Mari
Mari
Nuke
Nuke
Substance 3D Painter
Substance 3D Painter
Arnold
Arnold
Unreal Engine
Unreal Engine
Affinity Photo
Affinity Photo
Affinity Designer
Affinity Designer
DaVinci Resolve
DaVinci Resolve
Photoshop
Photoshop
3DF Zephyr
3DF Zephyr

Reel

Experience

  • Build Artist at Important Looking Pirates
    London, GB
    September 2026 - Present

    - Built production-ready assets for feature film and episodic VFX

    - Collaborated with multidisciplinary teams across the asset pipeline

    - Developed efficient procedural workflows in Houdini

    - Produced high-quality modeling, texturing, and look development

    - Refined assets through creative and technical feedback

  • CG Generalist at Electric Theatre Collective
    London, GB
    June 2026 - September 2026

    - Worked across the CG pipeline to support high-end advertising productions

    - Produced assets, look development, lighting, and final renders on fast-turnaround projects

    - Implemented client and supervisor feedback rapidly, delivering high-quality iterations under tight deadlines

    - Balanced multiple roles and priorities while maintaining a high standard of visual quality